Kentrel (nicknamed "48") is a seven-card stud split-pot game with a unique starting mechanic: each player is dealt 4 cards face-down, then must discard 1 and expose 1 before the betting begins. The exposed card becomes the player's door card. The remaining two cards stay as hole cards.
Watch a Sample Hand
After the discard/expose, P3 shows the lowest door card (2♥) and must bring in. Hero wins High (Three Aces); P3 wins Low (6-low: 2-3-4-5-6).
YOU (Hero)
★ High: Three Aces
Player 2
Player 3
BRING-IN
↓ Low: 6-Low
Ready to Deal
Press Next Step to begin. In Kentrel, each player starts with 4 cards face-down. They then discard 1 and expose 1 as their door card before betting begins. Low card brings in (Ace is high — ace never brings in).
Step 0 of 6
Initial Deal — The Kentrel Mechanic
Unlike standard stud where you receive 2 down + 1 up on third street, Kentrel deals all 4 cards face-down first. Then each player must:
Discard 1 card (removed from play before betting)
Expose 1 card (flipped face-up as your door card)
Keep the remaining 2 cards as hole cards
This gives players strategic control over what they reveal — but the discard is final and gone before anyone sees it.
Bring-In
After all door cards are exposed, the player showing the lowest door card must bring in. Ace is high for bring-in purposes — an Ace is the best door card to show and will never force the bring-in. 2 is the worst door card (always brings in if no lower card showing).
Streets 4 Through 7
After the bring-in, play proceeds like standard 7-card stud:
4th, 5th, 6th streets: one card face-up each
7th street: one card face-down
Best low hand showing acts first from 4th street onward
Bets increase to big-bet size from 5th street
Split Pot — High / Low A-8
At showdown, the pot splits between the best high hand and the best low hand:
High: Best 5-card poker hand from 7 cards (standard ranking)
Low: Must have 5 unique unpaired ranks all 8 or lower (A-8 qualifier). Aces play low for this purpose. Best low = A-2-3-4-5 (wheel).
If no one qualifies for low, the high hand wins the entire pot.
Strategy Note: The discard/expose decision is crucial. Exposing a low card (like a 2 or 3) may give away low-hand potential, but showing a high card gives opponents information about your high-hand strength. Sometimes strategic players expose a mid-range card to reveal as little as possible.
Why "48"?
The nickname "48" refers to the game's structure: 4 initial cards dealt, with an 8-or-better low qualifier. The name Kentrel is the traditional game name.