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MAX-CARD STAMPLER

Community Card Game – Omaha Hi-Lo 8-Qualifier – Spade Fallback

Overview

Max-Card Stampler is Stampler played with the maximum possible hole cards for the number of players at the table. Fewer players means more cards each — all the way up to 14 hole cards in a 3-player game. You still use exactly 2 individual + 3 community cards for your final 5-card hand, with the most powerful 2-card combination from your massive hand.

Watch a Sample Hand (3-Player, 14 Hole Cards Each)

The board comes K-Q-J-10-9 — no low cards. Spade fallback activates! Hero holds A♠ and scoops: Broadway straight (high) + highest spade (low fallback).

Deck
♠ NO LOW ON BOARD — SPADE FALLBACK! Highest spade in hole wins Low half
COMMUNITY
YOU (Hero)
★ Broadway Straight
♠ A♠ Spade Fallback
Player 2
Player 3
Step 0 of 4
Ready to Deal
Press Next Step to begin. This 3-player example deals 14 hole cards each (the maximum for 3 players: 3×14 + 5 board + 3 burns = 50 cards). You must use exactly 2 individual + 3 community cards — the Omaha rule — choosing the best 2 from your 14 for each pot.

Hole Cards by Player Count

The number of hole cards per player is maximized to use as many cards as possible from the deck (while leaving 5 board cards + 3 burn cards):

Players Hole Cards Each Total Cards Used
31450
41152
5848
6750
7650
8548
9–10444–48

Hand Construction — Omaha Rule

Regardless of how many hole cards you hold, the construction rule never changes: you must use exactly 2 of your individual cards + exactly 3 community cards to make your best 5-card hand. With 14 hole cards, you have C(14,2) = 91 possible 2-card combinations to choose from for each pot!

Split Pot — High / Low A-8

Spade Fallback for Low

If it is mathematically impossible to make a qualifying low hand (because no combination of 3 community cards contains 3 different ranks ≤8), the pot does NOT go entirely to the high winner. Instead:

Strategic Depth: With 14 hole cards, you almost certainly hold multiple spades. Players must evaluate both their best Omaha high combination AND their best spade for the fallback — and sometimes the optimal play for high conflicts with maximizing spade value.