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MAX-CARD STAMPLER

Community Card Game – Omaha Hi-Lo 8-Qualifier – Spade Fallback

Overview

Max-Card Stampler is Stampler played with the maximum possible hole cards for the number of players at the table. Fewer players means more cards each — all the way up to 14 hole cards in a 3-player game. You still use exactly 2 individual + 3 community cards for your final 5-card hand, with the most powerful 2-card combination from your massive hand.

Watch a Sample Hand (3-Player, 14 Hole Cards Each)

The board comes K-Q-J-10-9 — no low cards. Spade fallback activates! Hero holds A♠ and scoops: Broadway straight (high) + highest spade (low fallback).

Deck
♠ NO LOW ON BOARD — SPADE FALLBACK! Highest spade in hole wins Low half
COMMUNITY
YOU (Hero)
★ Broadway Straight
♠ A♠ Spade Fallback
Player 2
Player 3
Ready to Deal
Press Next Step to begin. This 3-player example deals 14 hole cards each (the maximum for 3 players: 3×14+5=47 cards). You must use exactly 2 individual + 3 community cards — the Omaha rule — choosing the best 2 from your 14 for each pot.
Step 0 of 4

Hole Cards by Player Count

The number of hole cards per player is maximized to use as many cards as possible from the deck (while leaving 5 for the community board):

Players Hole Cards Each Total Cards Used
31447
41045
5845
6747
7647
8545
9–10441–45

Hand Construction — Omaha Rule

Regardless of how many hole cards you hold, the construction rule never changes: you must use exactly 2 of your individual cards + exactly 3 community cards to make your best 5-card hand. With 14 hole cards, you have C(14,2) = 91 possible 2-card combinations to choose from for each pot!

Split Pot — High / Low A-8

Spade Fallback for Low

If it is mathematically impossible to make a qualifying low hand (because no combination of 3 community cards contains 3 different ranks ≤8), the pot does NOT go entirely to the high winner. Instead:

Strategic Depth: With 14 hole cards, you almost certainly hold multiple spades. Players must evaluate both their best Omaha high combination AND their best spade for the fallback — and sometimes the optimal play for high conflicts with maximizing spade value.