Scrotum is a community card game where each player is dealt 5 hole cards face-down. After the initial deal and first betting round, players choose which cards to keep — discarding 0 to 4 cards by placing them face-down under their wager. The remaining cards are spread face-up and capped, visible to all opponents. Community cards are then dealt in the standard Hold'em pattern (flop, turn, river). At showdown, each player's final hand must use all remaining hole cards combined with community cards to make the best 5-card hand.
Watch a Sample Hand
See how choosing which hole cards to keep — and showing them face-up — changes the entire strategy!
POT: $60
Player 2
Player 3
YOU (Hero)
WINNER!
Ready to Deal
Press Next Step to begin dealing the sample hand.
Step 0 of 10
Key Rules
5 hole cards dealt face-down to each player
After pre-flop betting, discard 0, 1, 2, 3, or 4 cards (place discards under your wager face-down)
Remaining cards must be spread face-up and capped — visible to all opponents
Best 5-card hand using ALL remaining hole cards plus enough community cards to total 5
4 betting rounds: deal, after discard & cap, flop, turn, river
Betting Sequence
Receive 5 hole cards face-down
Pre-flop betting round
Discard 0–4 cards; spread remaining cards face-up and cap them
Betting round (after discard & cap)
Flop (3 community cards)
Flop betting
Turn (4th community card)
Turn betting
River (5th community card)
River betting & showdown
Key rule: You must use ALL of your remaining hole cards combined with the necessary community cards. If you kept 2 hole cards, you use both + 3 community. If you kept 3, you use all 3 + 2 community. No choosing — all of them count.
Strategy Tips
Keeping fewer hole cards gives you more flexibility — but you reveal your holdings to opponents
A pair becomes very powerful if you can keep both cards, since both must be used
Watch what opponents keep face-up — their visible cards telegraph their hand strength
Discarding three or four cards is risky: you become very board-dependent
Broadway draws (A-K, A-10, etc.) work well with 2 kept cards when the board runs out high