Overview
Razz High flips Razz on its head: instead of the lowest hand winning, the player with the highest five unique (unpaired) ranks wins. Aces are always low, and straights and flushes do not count against the hand — only rank matters.
Stud Game — High Lowball · 8 Players Max
Razz High flips Razz on its head: instead of the lowest hand winning, the player with the highest five unique (unpaired) ranks wins. Aces are always low, and straights and flushes do not count against the hand — only rank matters.
Step through five streets — high unique ranks dominate, while low-card hands that would win in Razz lose here.
All players post an ante. Aces are always low — they can never count as the highest card.
Identical to standard 7-Card Stud: two down, one up on third street; one face-up on fourth through sixth streets; one face-down on seventh street.
The player with the lowest door card brings in (Low Card Bring-In). Since aces are always low in Razz High, the ace is the worst bring-in card. On fourth street and beyond, the player showing the highest visible hand bets first.
Best five-card hand = highest five unique (unpaired) ranks, reading from top down. Aces are always low. Straights and flushes are ignored — only ranks matter.