Community Card Game · Blinds · Split Pot · 8 Qualifier · 8 Players Max
Overview
Scrotum 8 plays like Scrotum — 5 hole cards dealt face-down, players discard 0–4 cards (placing discards under their wager), and the kept cards stay face-down, spread and capped so everyone can see how many each player kept. Community cards follow the standard Hold'em pattern. The pot is split: the best high hand wins one half and the best 8-or-better low wins the other — both made using all of your kept cards plus enough community cards to total five. If no hand qualifies for low, high scoops the whole pot.
The low half: a qualifying low is five unpaired cards ranked 8 or lower (aces count low; straights and flushes don't hurt). Lows are compared from the highest card down — 7-5-3-2-A beats 8-4-3-2-A, and the perfect low is the wheel, 5-4-3-2-A. Unlike Omaha 8, your low does not depend on the board showing three low cards: keep enough low cards yourself and you can always qualify — keep five and no board can stop you.
Watch a Sample Hand
See how keeping four low cards locks up a run at the low half while the table chases the high hand!
POT
Player 2
HIGH WIN!
Player 3
YOU (Hero)
LOW WIN!
Step 0 of 10
Ready to Deal
Press Next Step to begin dealing the sample hand.
Key Rules
5 hole cards dealt face-down to each player
Discard 0, 1, 2, 3, or 4 cards (place discards face-down under your wager)
Kept cards stay face-down — spread and capped so everyone can see how many you kept
Best 5-card hand using ALL kept hole cards plus community cards wins HIGH
Split Pot: best high hand / best A-5 low, 8-or-better — the low also uses ALL kept cards plus board
No qualifying low → the high hand scoops the whole pot
4 betting rounds: after discard & cap, flop, turn, river
Betting Sequence
Receive 5 hole cards face-down
Discard 0–4 cards; spread the kept cards face-down and cap them
Betting round (after discard & cap)
Flop (3 community cards) + betting
Turn (4th community card) + betting
River (5th community card) + betting & showdown
Low Hand Example
Keep A♣ 2♦ 3♥ 5♠ and any single board card 8 or lower that doesn't pair you completes a qualifying low — a 7♣ makes 7-5-3-2-A, an excellent "seven low." An opponent who kept A♦ 6♦ 7♥ needs two low board cards that don't pair them; if the board's only low cards are a 7 (pairing theirs) and one other, they can't make a low at all. Fewer kept cards means more board dependence — in both directions.
Strategy Tips
Keeping four babies (like A-2-3-5) means a single low board card completes your low; keeping five makes it board-proof
High pairs (K-K, Q-Q) chase the High half but are dead for Low
You cannot split your kept cards — ALL of them count for both the High and the Low evaluation, so one 9-or-higher card poisons your low
Count opponents' capped cards — four or five kept backs usually means a committed pocket: a big made high or a locked-up low
Scooping takes cards that work both ways — wheel cards (A-2-3-4-5) make straights for High and the nut Low