Stud Game — High/Low Split (No Qualifier) · 8 Players Max
Overview
Seven-Card Stud Hi/Lo Regular is a split-pot variant where the pot always splits — there is no qualifier for either half. Every hand produces both a high winner and a low winner, using any five of the player's seven cards for each direction.
Watch a Sample Hand
Step through five streets — the pot always splits between the best high hand and the best low hand, no matter what cards are held.
POT: $15
YOU (Hero)
HIGH WINS!
Player 2
LOW WINS!
BRING-IN ▲
Player 3
Step 0 of 5
Ready to Deal
Press Next Step to begin dealing the sample hand.
Ante
All players post a small ante before the deal.
The Deal & Streets
Third Street: Two cards face-down + one face-up (door card)
Bring-In: Player with the lowest door card must bet — the ace counts HIGH for this purpose
Fourth–Sixth Streets: One face-up card; highest hand showing acts first
Seventh Street: One face-down card; final betting round
No Qualifier — Pot Always Splits
Unlike 8-or-better variants, there is no qualifier in Hi/Lo Regular. Every hand produces a high winner and a low winner. The best five-card high hand wins half the pot; the best five-card low hand (using any five cards, aces play low) wins the other half.
A player can use different sets of five cards for their high and low hands.
If the two halves don't divide evenly, the odd chip goes to the high hand.
Betting Limits
Played fixed limit with a small bet and a big bet worth double (e.g. $2 / $4). The small bet is used on third and fourth street; the big bet on fifth, sixth, and seventh street. An open pair on fourth street does NOT change the limit in split-pot games.
Bring-In
The player with the lowest door card on third street must bring in the bet — for the bring-in only, the ace counts as a HIGH card. On fourth street and beyond, the player with the highest visible hand acts first.
Strategy Tips
No qualifier means every hand competes for low — high pairs, two-pair, and trips all have low hands too (just worse ones)
Scooping (winning both halves) is the goal: a wheel (A-2-3-4-5) makes both the best low hand and a straight for high
High-only hands (big pairs, trips, flushes) typically only win half the pot; plan accordingly
Track opponents' upcards — a player showing all low cards is drawing for low; visible high pairs signal high-only direction